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  Tulee Studio - Create 2d Games

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1.4.4 Update

5/20/2017

 
Changes
  • Added: Arrow keys can be used to make minor position adjustments.
  • Added: Holding 'option' key while editing Tilemap is used for picking tiles.
  • Fixed: Tilemap had offset when exported.
  • Fixed: Tilemap had "dead spots" after changing dimensions.
  • Changed: Position is now rounded when dragging around objects.
  • Minor fixes and logic.

1.4.3 Update

5/8/2017

 
Changes
  • Added: Logic to allow broadcasting messages to all Objects.
  • Added: Buttons to reset custom values that may have been changed from the default Logic.
  • Added: Shortcut Cmd+R to build and run the project.
  • Changed: When editing a Tilemap the "selection" overlay box now remains hidden.
  • Changed: Custom values for Object instances have changed to be more predictable.

1.4.2 Update

5/4/2017

 
Changes
  • Fixed: Variables/Transitions were being mixed up when adding new Variables/Transitions during new sessions (closing and opening).
  • Fixed: Tilemap preview was displaying a red square instead of the preview image.

Bug Fix for Logic Files

5/2/2017

 
There is currently a bug with the logic variables/transitions that will silently switch variable/transition values with other values.

This bug appears with the following steps: open a Logic file, creating a variable or transition, creating a logic action, assigning the variable/transition to a valid logic action, saving the Logic file, close the Logic editor window,  re-open the Logic file, and create a variable or transition. This newly created variable or transition may override previous variables or transitions.

This was caused from not properly restoring the next available unique ID that is given to Variables and Transitions upon creation. So each time the Logic file is opened, the unique ID is reset and gives out IDs that may already be in use. This will be fixed in the next update and should be available within a few days.

If this bug exists in your Logic files, the only fix would be to wait for the update, create duplicate new Variables and Transitions, and assign those values in place of the older values. This would ensure each Variable/Transition has a truly unique ID.

1.4.1 Update

3/19/2017

 
Changes
  • Fixed: Arrows not shown in the Overview mode in Logic Editor.
  • Fixed: Text objects weren't visible after export.
  • Changed: Searching through logic is now case-insensitive.

1.4 Sierra Update

3/15/2017

 
No new features have been added in this update, but there has been a massive change in the code base. Tulee Studio code has been migrated from Swift 1.2 to Swift 3.
Changes
  • Converted code to the latest Swift 3.
  • Fixed: Game not launching in Flash after clicking the "Play" button.
  • Fixed: The main view display a large red square instead of the scene contents.
  • Fixed: Red bars being displayed in the Logic window.
Note: Currently Text objects are not being loaded when exported to Flash. This will be fixed in the next update 1.4.1.

1.3 Update

1/19/2017

 
With this update you can now build and test your game within TuleeStudio without the need to download additional tools. (Can only build to Flash target with the built-in tools. Must install additional dependencies for other platforms)
Changes
  • Bundled Haxe, HaxeFlixel, and other dependencies into TuleeStudio in order to build from the app.

1.2.2 Update

1/7/2017

 
With the auto-sorting feature, objects draw order will automatically change based on the Y position.
  • Added auto-sorting property to "Groups" that adjusts draw order based on the Y position of an object.
  • Fixed Android compilation error that required a specific Android SDK version (16).

1.2.1 Update

12/21/2016

 
Changes
  • Fixed: Error "spinehaxe.atlas.Texture" when attempting to export a game without a Spine object present in the scene.
  • Changed: "Play" button to display a dialog after successfully exporting game source code.
  • Changed: The "Setup" dialog to include additional info regarding Spine setup.

1.2 Spine Support

11/5/2016

 
Tulee Studio now has basic support for Spine objects. In order to use these features you must have a valid license from Esoteric Software. Follow the instructions in the Getting Started page to install Spine runtimes.

Create Spine objects by clicking "Objects" from the toolbar and select "Create Spine Object". You must agree to the Spine runtime license in order activate Spine objects. From the Spine application, export Spine animations into json format with "Create Atlas" checked and import the 3 files into Tulee Studio.
Changes
  • Added: Spine Support
  • Fixed: Transform gizmos were visible when selecting prefabs.
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