- Added: Arrow keys can be used to make minor position adjustments.
- Added: Holding 'option' key while editing Tilemap is used for picking tiles.
- Fixed: Tilemap had offset when exported.
- Fixed: Tilemap had "dead spots" after changing dimensions.
- Changed: Position is now rounded when dragging around objects.
- Minor fixes and logic.
There is currently a bug with the logic variables/transitions that will silently switch variable/transition values with other values.
This bug appears with the following steps: open a Logic file, creating a variable or transition, creating a logic action, assigning the variable/transition to a valid logic action, saving the Logic file, close the Logic editor window, re-open the Logic file, and create a variable or transition. This newly created variable or transition may override previous variables or transitions.
This was caused from not properly restoring the next available unique ID that is given to Variables and Transitions upon creation. So each time the Logic file is opened, the unique ID is reset and gives out IDs that may already be in use. This will be fixed in the next update and should be available within a few days.
If this bug exists in your Logic files, the only fix would be to wait for the update, create duplicate new Variables and Transitions, and assign those values in place of the older values. This would ensure each Variable/Transition has a truly unique ID.
No new features have been added in this update, but there has been a massive change in the code base. Tulee Studio code has been migrated from Swift 1.2 to Swift 3.
With this update you can now build and test your game within TuleeStudio without the need to download additional tools. (Can only build to Flash target with the built-in tools. Must install additional dependencies for other platforms)
With the auto-sorting feature, objects draw order will automatically change based on the Y position.
Tulee Studio now has basic support for Spine objects. In order to use these features you must have a valid license from Esoteric Software. Follow the instructions in the Getting Started page to install Spine runtimes.
Create Spine objects by clicking "Objects" from the toolbar and select "Create Spine Object". You must agree to the Spine runtime license in order activate Spine objects. From the Spine application, export Spine animations into json format with "Create Atlas" checked and import the 3 files into Tulee Studio.